

Work at Crytek GmbH
Time Frame: 05.2020 - 03.2025
Roles: Junior Game Programmer, Game Programmer, Senior Game Programmer
My work at Crytek GmbH, including Hunt: Showdown 1896, Crysis 4 (Working Title) and other undisclosed projects.

Hunt: Showdown 1896
Roles: Game Programmer, Senior Game Programmer
Hunt: Showdown 1896 is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into match-based format.

Crysis 4 (Working Title)
Roles: Junior Game Programmer, Game Programmer
The unreleased 4th installment in the Crysis series.


Aori’s Spaceship Repair Shop
Time Frame: 02.2020
Roles: UI Programmer, Shaders Programmer, VFX Artist
Team Size: 7
Now hiring! Spaceship mechanic at Aori’s Spaceship Repair Shop. Rebels, imperial troops, civilians, everyone in need for a repair comes to Aori’s Repair Shop. But will you help them all? Does Aori even have the parts to help them all? Join the dark side or the light side and may the force be with you in this spaceship repair puzzle game!
SpaceX Starship Mk1 1/144 Scale Model
Time Frame: 12.2019 - 01.2020
A 1/144 scale model of the Starship Mk1 prototype by SpaceX designed as a model kit in Fusion 360 and printed it on an Ultimaker2+.


In the Beginning was the Word…
Time Frame: 04.2019 - 07.2019
Roles: Programming, Directing, Lighting, VFX, Level Design, Marketing
Team Size: 8
Experience one of very few VR Games achieved in the beautiful Cryengine!
Dive into the beautiful magical forest world of this VR puzzle game and shape it to your liking!

JLoc Language Manager
Time Frame: 04.2018 - 02.2019
A JSON based Language Manager complete with an Editor to create and edit your language dependent strings.

Dungeons and Flatmates
Time Frame: 10.2018 - 02.2019
Roles: Programming, Lighting, VFX, Localization
Team Size: 5
A humorous Role Playing Game taking place in a very filthy shared flat, full of weird people, peculiar objects and dangerous quests.


360 Video Player
Time Frame: 04.2018 - 07.2018
360 Video Player is an App for the standalone VR Headset Oculus Go for playing monoscopic and stereoscopic videos featuring a file explorer for accessing video files anywhere in the user-accessible file system of the Oculus Go.

Arduino-Boy
Time Frame: 03.2018
A primitive handheld “console“ with an 8x8 display and 4 buttons I designed, built and programmed myself.


Dead Man’s Day
Time Frame: 10.2017 - 02.2018
Roles: Programming, Direction, Lighting, Environment Art, VFX, Animation, Marketing
Team Size: 6
In an old saloon in the wild west, a gunfight breaks out when a gambler is shot by a long-time debtor. The saloon-owner finds himself shot and bleeding on the ground.
At the moment of his death, he gets caught in a time loop and is forced to relive the day he died over and over again. Slip into the role of the almost dead bartender in this 3D first person Adventure and manipulate the events of the day, so the fight never happens and you survive!

Brick Breaker
Time Frame: 10.2017
A reimagination of the classic arcade game Breakout in a scifi style and with powerups! Sit down, relax, listen to the awesome music and break some bricks!

Kamastrakas Curse
Time Frame: 07.2017 - 08.2017
Kamastrakas Curse is a 2-Player-LAN-Multiplayer Steampunk Space Shoot ‘em up where you take control of the spaceship “Nachtwärts” from the book “The Crown of the Stars” by Kai Meyer on a mission to destroy the spawns of the evil Black-Hole-Deity Kamastraka. Work together to shoot as many aliens as possible and don’t let them kill you!

Penguin Fish Fever
Time Frame: 04.2017 - 07.2017
Roles: Programming, Directing, Technical Art, Lighting, VFX
Team Size: 6
Penguin Fish Fever is a time based multiplayer arena combat game where three players find themselves as penguins in a brawl about the fish stocks of an abandoned polar research laboratory.


B.a.H Bot interactive Character and Environment Demo
Time Frame: 10.2016 - 02.2018
An interactive demo with an animated character moving through a simple 3D environment. This project was my first introduction into modeling, animating and implementing assets for a game engine.