JLoc Language Manager
Time Frame: 04.2018 - 02.2019
JLoc is a JSON based Language Manager complete with an Editor to create and edit your language dependent strings.
Responsibilities
Implementation of database containing the localized strings
Stored as a collection of JSON files
Can be modified even after a project was built
Strings are identified via a category and name
Creation of a custom editor to work with this database
Implementation of components for using the database
Additive, asynchronous database loading and unloading
Automatically setting the content of Unity’s builtin text objects or Text Mesh Pro text objects from that database
Design and implementation of an API
Localizing strings using their category and name
Changing the active language
Subscribing to a callback when the active language changes
Publishing the asset on the Unity Asset Store
Writing a manual
Gallery
