HoloTruck
Time Frame: 04.2018 - 07.2018
HoloTruck is an App for the Microsoft HoloLens I developed for Bosch for the IAA Commercial Vehicle 2018 during my internship at the company unexpected GmbH.
Responsibilities
Designing and implementing UI and UX using a gaze pointer
Popups showing up when the pointer comes close to a component, leading to bigger windows with more information and a bigger model of the component
Buttons that are activated after the pointer stayed on them for some time
A flowing particle effect directing the users gaze from point to point
Setting up a 3D scene that aligns exactly with the real world truck
Playback of 3D animations demonstrating the features of every component with synced VFX
Implementation of shaders to clip the geometry of these animations in order to show only the scene contained in a fixed box in front of the viewer