B.a.H Bot interactive Character and Environment Demo


An interactive demo with an animated character moving through a simple 3D environment. This project was my first introduction into modeling, animating and implementing assets for a game engine.

This is B.a.H Bot, short for Ball and Head Bot.

It is the first character I modeled, rigged, textured and animated in university, which means it is my first character where I had some institutional knowledge on how things are supposed to be done. The technique used was box modelling, which along rigging and animating was done in Maya. Texturing was done in Substance Painter.

The goal for this character was to be animated and placed as a player controlled character in a Unity Demo, as an introduction on how do import assets into a game engine and work with animations. The control logic is provided by the default Unity Third Person Controller, since the focus of this project was not on programming.

The demo also contains the first environment I modeled from scratch. It is a simulated, biodome-like park that was modeled in Maya as well. It is mostly white because it is supposed to look unfinished and like the computer that simulated it focused more on the trees than the rest. 

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