Penguin Fish Fever
Time Frame: 04.2017 - 07.2017
Roles: Programming, Directing, Technical Art, Lighting, VFX
Team Size: 6
Responsibilities
Implementation of three different controllable characters
Functionality to pick up and throw fish
Functionality to attack and stun each other using stamina
A unique special ability for each character
Flying for a short time using stamina
Not slipping on ice
Collecting special crabs to gain strength and speed
Functionality to drop a portion of the collected fish when health runs out
Setup of a 3 screen splitscreen
Creating aim assist for throwing fish
Implementing interactive environmental objects
Fish that can be picked up, optionally can only by a specific character
Destructible boxes that drop fish when destroyed
Implementation of a system to randomly populate the map with stacks of boxes and scattered fish
Support for different control modes
Each player can select a seperate one in the menu
Set up of a menu with elements procedurally animated from code
Setting up ragdoll physics for the fish and an octopus
Design and implementation of VFX and lighting
Coming up with the original pitch and directing the team to stay true to this original idea