Penguin Fish Fever

Time Frame: 04.2017 - 07.2017

Roles: Programming, Directing, Technical Art, Lighting, VFX

Team Size: 6


Penguin Fish Fever is a time based multiplayer arena combat game where three players find themselves as penguins in a brawl about the fish stocks of an abandoned polar research laboratory.

Responsibilities

Implementation of three different controllable characters

  • Functionality to pick up and throw fish

  • Functionality to attack and stun each other using stamina

  • A unique special ability for each character

    • Flying for a short time using stamina

    • Not slipping on ice

    • Collecting special crabs to gain strength and speed

  • Functionality to drop a portion of the collected fish when health runs out

Setup of a 3 screen splitscreen

Creating aim assist for throwing fish

Implementing interactive environmental objects

  • Fish that can be picked up, optionally can only by a specific character

  • Destructible boxes that drop fish when destroyed

Implementation of a system to randomly populate the map with stacks of boxes and scattered fish

Support for different control modes

  • Each player can select a seperate one in the menu

Set up of a menu with elements procedurally animated from code

Setting up ragdoll physics for the fish and an octopus

Design and implementation of VFX and lighting

Coming up with the original pitch and directing the team to stay true to this original idea

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