Hunt: Showdown 1896

Roles: Game Programmer, Senior Game Programmer


Hunt: Showdown 1896 is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into match-based format.

Responsibilities

Because parts of this project are unreleased, I cannot fully disclose which of my work was for this project specifically. On this page you can find what I can disclose as work on Hunt: Showdown 1896. For a full list of my responsibilities at Crytek GmbH, click on the button below.

Fixing bugs across Game, Systems, UI and sometimes Engine Code on PC, PS5 and XBox Series X/S

Creating and refining debug tools and utils

  • GUI tools within the game client

    • Improving a tool for spawning entities at runtime

    • A tool for changing character skins on demand

    • A tool providing quick access to all other tools using a search functionality

    • Integrating and supporting tools I created on other projects

  • Implementation of automatic detection of a hard to reproduce bug, which then automatically dumped a selection of debug information to aid investigation

Profiling and Optimization

  • CPU performance

  • Memory consumption

  • Loading times

  • Code compilation times

Implementation and tweaking of UI features

  • Initial implementation of an animation purchase screen

  • Adding functionality to hide menu cards dynamically

  • Improving gamepad detection and analog input handling

Designing early drafts for an ultimately cut system that was supposed to track and sync certain actor data across all game clients

Previous
Previous

Work at Crytek GmbH

Next
Next

Crysis 4 (Working Title)