Hunt: Showdown 1896
Roles: Game Programmer, Senior Game Programmer
Hunt: Showdown 1896 is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into match-based format.
Responsibilities
Because parts of this project are unreleased, I cannot fully disclose which of my work was for this project specifically. On this page you can find what I can disclose as work on Hunt: Showdown 1896. For a full list of my responsibilities at Crytek GmbH, click on the button below.
Fixing bugs across Game, Systems, UI and sometimes Engine Code on PC, PS5 and XBox Series X/S
Creating and refining debug tools and utils
GUI tools within the game client
Improving a tool for spawning entities at runtime
A tool for changing character skins on demand
A tool providing quick access to all other tools using a search functionality
Integrating and supporting tools I created on other projects
Implementation of automatic detection of a hard to reproduce bug, which then automatically dumped a selection of debug information to aid investigation
Profiling and Optimization
CPU performance
Memory consumption
Loading times
Code compilation times
Implementation and tweaking of UI features
Initial implementation of an animation purchase screen
Adding functionality to hide menu cards dynamically
Improving gamepad detection and analog input handling
Designing early drafts for an ultimately cut system that was supposed to track and sync certain actor data across all game clients