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SpaceX Starship Mk1 1/144 Scale Model
Time Frame: 12.2019 - 01.2020
A 1/144 scale model of the Starship Mk1 prototype by SpaceX designed as a model kit in Fusion 360 and printed it on an Ultimaker2+.
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JLoc Language Manager
Time Frame: 04.2018 - 02.2019
A JSON based Language Manager complete with an Editor to create and edit your language dependant strings.
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360 Video Player
Time Frame: 04.2018 - 07.2018
360 Video Player is an App for the standalone VR Headset Oculus Go for playing monoscopic and stereoscopic videos featuring a file explorer for accessing video files anywhere in the user-accessible file system of the Oculus Go.
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Arduino-Boy
Time Frame: 03.2018
A primitive handheld “console“ with an 8x8 display and 4 buttons I designed, built and programmed myself.
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Brick Breaker
Time Frame: 10.2017
A reimagination of the classic arcade game Breakout in a scifi style and with powerups! Sit down, relax, listen to the awesome music and break some bricks!
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Kamastrakas Curse
Time Frame: 07.2017 - 08.2017
Kamastrakas Curse is a 2-Player-LAN-Multiplayer Steampunk Space Shoot ‘em up where you take control of the spaceship “Nachtwärts” from the book “The Crown of the Stars” by Kai Meyer on a mission to destroy the spawns of the evil Black-Hole-Deity Kamastraka. Work together to shoot as many aliens as possible and don’t let them kill you!
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B.a.H Bot interactive Character and Environment Demo
Time Frame: 10.2016 - 02.2018
An interactive demo with an animated character moving through a simple 3D environment. This project was my first introduction into modeling, animating and implementing assets for a game engine.
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Futurama - The Boxes of Doom
Time Frame: 01.2017
Futurama - The Boxes of Doom is a space game where you take control over the Planet Express Ship from Futurama to collect the boxes full of dangerous doomsday devices Professor Farnsworth scattered in an asteroid field. When you got them all before something bad happened you have to throw them into the sun!
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Amiga Ball
Time Frame: 11.2016
A demo game meant to demonstrate simple mechanics like gravity, collision, bouncing, interaction and the use of object orientated programming, based of a tech demo for the Commodore Amiga.
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Introducing the Rotom Dex
Time Frame: 06.2016
A short animation featuring the Rotom Dex from Pokèmon Sun and Moon.
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The Christmas Surprise
Time Frame: 12.2015
The Christmas Surprise is the beginning of an animation in which a boy doesn’t believe in Santa, so his dad plays Santa to convice his son he is real, but then gets caught in the act by the real santa.