Dead Man’s Day
Time Frame: 10.2017 - 02.2018
Roles: Programming, Direction, Lighting, Environment Art, VFX, Animation, Marketing
Team Size: 6
In an old saloon in the wild west, a gunfight breaks out when a gambler is shot by a long-time debtor. The saloon-owner finds himself shot and bleeding on the ground.
At the moment of his death, he gets caught in a time loop and is forced to relive the day he died over and over again. Slip into the role of the almost dead bartender in this 3D first person Adventure and manipulate the events of the day, so the fight never happens and you survive!Responsibilities
Creation of AI systems and setting up NPC AI using these systems
Pathfinding using Unity’s Nav Mesh
Ability to interact with objects in the environment
Routine statemachines that can be manipulated by player actions in the current or previous cycles of the time loop
Implementation of interactive environment objects
Lockable doors and containers that may require a specific item to open
Implementing a checkpoint based savestate system to enable actions taken in one cycle to have influence on the next
Creation of systems for a dynamic cutscene that plays out differently depending on player progress
Setup of a 3D menu
Objects in the 3D scene acting as buttons
Dynamic camera reacting to mouse movement and selection
Design and implementation of various effect shaders
Several fresnel glow shaders
A dithered fade shader
An undulating effect for the void outside the saloon
Dynamic input switching between keyboard and mouse or controller
Modeling of various environment objects, as well as helping out with the creation of the chaotic low poly look of assets created by teammembers
Animation of environmental objects
Doors
openable containers
Menu objects
Baking of static light
Coming up with the original pitch and directing the team to stay true to this original idea
Creating marketing material