Dead Man’s Day
Roles: Programming, Direction, Lighting, Environment Art, VFX, Marketing
Team Size: 6
In an old saloon in the wild west, a gunfight breaks out when a gambler is shot by a long-time debtor. The saloon-owner finds himself shot and bleeding on the ground.
At the moment of his death, he gets caught in a time loop and is forced to relive the day he died over and over again. Slip into the role of the almost dead bartender in this 3D first person Adventure and manipulate the events of the day, so the fight never happens and you survive!
This game was my idea. I developed the first Concept of it and I was the Producer and Vision Keeper, so I made sure the final outcome would be as close as possible to my original idea.
Appart from that, my main responsibility was to program the game as the only programmer in the team.
When I had some time to spare I also did some modelling, triangulating, UV mapping, animating and also the lighting.
Moreover I took care of all marketing, such as setting up our itch.io page.