Fabian Kober

Fabian Kober

Frankfurt Rhine-Main Metropolitan Area
232 followers 226 connections

About

My name is Fabian, programmer by profession, artist in my spare time.

I love…

Activity

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Experience

  • Crytek Graphic
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    Frankfurt/Rhein-Main

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    Frankfurt am Main, Hessen

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    Darmstadt und Umgebung, Deutschland

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    Stuttgart und Umgebung, Deutschland

Education

Projects

  • Hunt: Showdown 1896

    Hunt: Showdown 1896 is a competitive first-person PvP bounty hunting game with heavy PvE elements, from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into match-based format.

  • Crysis 4 (Working Title)

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    The next installment in the Crysis Franchise.

    See project
  • QuantumVR

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    The QuantumVR Tool was my Bachelor project.

    QuantumVR is a tool providing the technology and editors to easily compress virtual space. With this tool, you can create environments that contain potentially infinite amounts of space inside a finite space.

    The goal of QuantumVR is to enable a new kind of room-scale VR experience, where players can explore vast environments just by using real walking.

    Imagine a big, multi room virtual escape room for example. With QuantumVR, all…

    The QuantumVR Tool was my Bachelor project.

    QuantumVR is a tool providing the technology and editors to easily compress virtual space. With this tool, you can create environments that contain potentially infinite amounts of space inside a finite space.

    The goal of QuantumVR is to enable a new kind of room-scale VR experience, where players can explore vast environments just by using real walking.

    Imagine a big, multi room virtual escape room for example. With QuantumVR, all rooms of the scenario fit inside the tracking space of the player, enabling him to walk freely through all rooms with no need for teleportation or other kinds of conservative locomotion approaches.

    See project
  • In the Beginning was the Word…

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    Experience one of very few VR Games achieved in the beautiful Cryengine!
    Dive into the beautiful magical forest world of this VR puzzle game and shape it to your liking!

    In this project which was my pitch, I had the role of the Vision Keeper, Programmer, VFX and lighting artist and the marketing designer. I also did a little bit of Environment Design. It was my decision to use Cryengine for this project and I never used it before, so I had to learn how to work with this engine on…

    Experience one of very few VR Games achieved in the beautiful Cryengine!
    Dive into the beautiful magical forest world of this VR puzzle game and shape it to your liking!

    In this project which was my pitch, I had the role of the Vision Keeper, Programmer, VFX and lighting artist and the marketing designer. I also did a little bit of Environment Design. It was my decision to use Cryengine for this project and I never used it before, so I had to learn how to work with this engine on the go.

    In the beginning was the word… and the author writing it. His words and thoughts shaped the world around him – until his writer’s block obstructed his path. Take on the role of the author and dive into the beautiful fantasy forest of this world. Use the words you find to shape this magical realm in order to overcome the writer’s block in this VR puzzle game.

    You will encounter:
    - a beautiful, magical forest environment
    - 4 Puzzles to solve
    - free locomotion in room-scale VR to let you explore the world you enter
    - Physical interaction with the world
    - Manipulation of the world by your author powers

    Other creators
    • Sarah Kopisch
    • Michael Lurz
    • Elfi Kühndorf
    • Judith Mühr
    • Harald Schmidt-Reinthaler
    See project
  • JLoc Language Manager

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    JLoc is a JSON based Language Manager complete with an Editor to create and edit your language dependant strings.


    Features:
    - Unity Text and Text Mesh Pro support without scripting
    - Additive, asynchronous string file loading without scripting
    - Editor for string files
    - Automatic placeholder generation
    - Strings are stored in JSON files in StreamingAssets - you can change them out even after building!
    - Easy to use API to set strings via custom scripts
    -…

    JLoc is a JSON based Language Manager complete with an Editor to create and edit your language dependant strings.


    Features:
    - Unity Text and Text Mesh Pro support without scripting
    - Additive, asynchronous string file loading without scripting
    - Editor for string files
    - Automatic placeholder generation
    - Strings are stored in JSON files in StreamingAssets - you can change them out even after building!
    - Easy to use API to set strings via custom scripts
    - Callbacks for languagechanges - you can plug in your own language dependant systems!
    - Documentation

    See project
  • Dungeons and Flatmates

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    A humorous Role Playing Game taking place in a very filthy shared flat, full of weird people, peculiar objects and dangerous quests.

    After waking up this morning, you found a mysterious note that summons you to save the kingdom of filthiness. Be the hero your kingdom needs and find the magical potion of vigilance in this first person RPG game taking place in your chaotic shared flat!

    What this game has to offer:
    - About 2 hours of playtime
    - A humorous story with hilarious,…

    A humorous Role Playing Game taking place in a very filthy shared flat, full of weird people, peculiar objects and dangerous quests.

    After waking up this morning, you found a mysterious note that summons you to save the kingdom of filthiness. Be the hero your kingdom needs and find the magical potion of vigilance in this first person RPG game taking place in your chaotic shared flat!

    What this game has to offer:
    - About 2 hours of playtime
    - A humorous story with hilarious, voiced dialogs
    - Two languages: German and English
    - The possibility to save and return to it at any point
    - An extensive UI just like you are used to from other RPGs
    - Playable with controller or mouse and keyboard
    - A ton of peculiar objects, funny texts and descriptions and references to famous pieces of pop culture
    - A magical kingdom, beautifully rendered but in need of your help

    My role in this project was the role of the programmer, lighting and VFX artist

    Other creators
    See project
  • HoloTruck

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    HoloTruck is an App for the Microsoft HoloLens I developed for Bosch for the IAA Commercial Vehicle 2018 during my internshipt at the company unexpected GmbH.

    I worked on this project mostly alone, only the 3D Art (models and animations) was provided by my colleagues. Because the requirements provided by Bosch where pretty basic, I had a lot of freedom designing the UX as well as the visual appearance of the App.

    See project
  • 360 Video Player

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    360 Video Player is an App for the standalone VR Headset Oculus Go that I developed for the company unexpected during my internship. It is a 360° Video Player for monoscopic and stereoscopic videos featuring a file explorer for accessing video files anywhere in the user-accessible file system of the Oculus Go.

    For stereoscopy it supports the packing modes Top-Bottom and Left-Right, which can be set manually inside the app or determined automatically if the file name contains _TB for…

    360 Video Player is an App for the standalone VR Headset Oculus Go that I developed for the company unexpected during my internship. It is a 360° Video Player for monoscopic and stereoscopic videos featuring a file explorer for accessing video files anywhere in the user-accessible file system of the Oculus Go.

    For stereoscopy it supports the packing modes Top-Bottom and Left-Right, which can be set manually inside the app or determined automatically if the file name contains _TB for Top-Bottom or _LR for Left-Right.

    For this App I used Curved UI and AVPro Video, everything else was done by me. I did all the planning, programming and design.

    See project
  • Dead Man’s Day

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    In an old saloon in the wild west, a gunfight breaks out when a gambler is shot by a long-time debtor. The saloon-owner finds himself shot and bleeding on the ground.

    At the moment of his death, he gets caught in a time loop and is forced to relive the day he died over and over again. Slip into the role of the almost dead bartender in this 3D first person Adventure and manipulate the events of the day, so the fight never happens and you survive!

    This game was my idea. I…

    In an old saloon in the wild west, a gunfight breaks out when a gambler is shot by a long-time debtor. The saloon-owner finds himself shot and bleeding on the ground.

    At the moment of his death, he gets caught in a time loop and is forced to relive the day he died over and over again. Slip into the role of the almost dead bartender in this 3D first person Adventure and manipulate the events of the day, so the fight never happens and you survive!

    This game was my idea. I developed the first Concept of it and I was the Producer and Vision Keeper, so I made sure the final outcome would be as close as possible to my original idea.

    Appart from that, my main responsibility was to program the game as the only programmer in the team.

    When I had some time to spare I also did some modelling, triangulating, UV mapping, animating and also the lighting.

    Moreover I took care of all marketing, such as setting up our itch.io page.

    Other creators
    • Jeannette Becker
    • Tiago Simões Nunes
    • Darya Grinait
    • Bernhard Lehner
    See project
  • Kamastrakas Curse

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    Kamastrakas Curse is a 2-Player-LAN-Multiplayer Steampunk Space Shoot ‘em up where you take control of the spaceship “Nachtwärts” from the book “The Crown of the Stars” by Kai Meyer on a mission to destroy the spawns of the evil Black-Hole-Deity Kamastraka. Work together to shoot as many aliens as possible and don’t let them kill you!

    I designed and produced the game on my own as a University Project, with some assets from the Unity Asset store, some Music by Adrian von Ziegler and some…

    Kamastrakas Curse is a 2-Player-LAN-Multiplayer Steampunk Space Shoot ‘em up where you take control of the spaceship “Nachtwärts” from the book “The Crown of the Stars” by Kai Meyer on a mission to destroy the spawns of the evil Black-Hole-Deity Kamastraka. Work together to shoot as many aliens as possible and don’t let them kill you!

    I designed and produced the game on my own as a University Project, with some assets from the Unity Asset store, some Music by Adrian von Ziegler and some Sounds by Jessica Feldbusch.

    The name Kamastraka and the spaceship Nachtwärts are from the book “Die Krone der Sterne” by Kai Meyer, who played this game and was very enthusiastic about it.

    Other creators
    • Jessica Feldbusch
    See project
  • Penguin Fish Fever

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    Penguin Fish Fever is a time based multiplayer arena combat game where three players find themselves as penguins in a brawl about the fish stocks of an abandoned polar research laboratory.

    Grab two friends and start the brawl!

    Throw fish and Octopus at them, slap them in the face, stomp them into the ground and get all the fish!

    Penguin Fish Fever was my first bigger project and my first team project. It was our semesterproject from the second semester. I was the programmer…

    Penguin Fish Fever is a time based multiplayer arena combat game where three players find themselves as penguins in a brawl about the fish stocks of an abandoned polar research laboratory.

    Grab two friends and start the brawl!

    Throw fish and Octopus at them, slap them in the face, stomp them into the ground and get all the fish!

    Penguin Fish Fever was my first bigger project and my first team project. It was our semesterproject from the second semester. I was the programmer and producer/vision keeper in this project and I came up with the original idea of it.

    The other members of my team were Jeannette Becker, Sarah Kopisch and Darleen Schipper, as well as the two Sound and Music Production students Jessica Feldbusch and Bernhard Lehner, who recorded and produced all the sounds and music.

    Other creators
    • Sarah Kopisch
    • Darleen Schipper
    • Jeannette Becker
    • Jessica Feldbusch
    • Bernhard Lehner
    See project

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