Amiga Ball

Time Frame: 11.2016


A demo game meant to demonstrate simple mechanics like gravity, collision, bouncing, interaction and the use of object orientated programming, based of a tech demo for the Commodore Amiga.

Responsibilities

Implementing bounce physics for the provided facetted balls

  • Gravity

  • Collisions with each other and the screen boundaries

Creating a player controlled platform

  • Functionality to move left and right

  • Functionality to shoot projectiles

  • Lives that are lost when hit by a ball or restored when destroying a special ball

Implementing projectiles that split balls into smaller balls when hit

Implementation of multiple game states

  • Main Menu with subscreens

  • The actual game screen

  • Game-over screen

Implementing music and sound effects

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