2017

Slingshooter Demo

I created this demo of an Angry-Birds-style game in Unity at university for a seminar. We were given the project with the stage and some castles and had to program all the behaviors (the shooting, the winning and losing condition, the spawning of the castles, the camera movement).

Another task was to make it “juicy” or feeling nice and awesome, so I came up with this neon design, the particle- and post-FX and the screen shake.