2017

Amiga Ball

 

This is the first real game I programmed, apart from one very primitive try when I just started to learn programming. I made it for a seminar at university in Processing, a Java based programming language.

It was meant to demonstrate simple mechanics like gravity, collision, bouncing, interaction and the use of object orientated programming. 

It is based of a tech demo for the Commodore Amiga where a spinning ball bounces around inside the screen.